DigitalGunfire.com
February 08, 2012, 04:47:33 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to the new Digital Gunfire forum!
 
   Home   Help Search Gallery Login Register  
Pages: 1 [2]   Go Down
  Print  
Author Topic: Robot Unicorn Attack  (Read 2829 times)
xeno
Cybernetic Soldier
*****

Karma: 4
Offline Offline

Posts: 211


View Profile
« Reply #15 on: March 03, 2010, 01:58:02 am »

Hint: hold the jump key for longer jumps. Makes it easier to correct jumps.

But yeah, sometimes its pretty much impossible to avoid going head first against a wall.

A couple of tips here:

- there's a sound coming up when a star is near, so you know that you need to charge
before you see the star. (The annoying thing is that sometimes when there's two paths, it's
impossible to be sure you take the right one)

- Always try to make the jumps as short as possible, so you land as soon as you can. Better
  control, and you also avoid the problem at later stages of just flying far above until you crash
  headfirst into a wall cause you're out of jumps...

- Don't miss stars (you loose too much points by missing one star). And also, don't miss fairies - since they're not only points, but also guides to where you need to be to follow the path

- remember that you can jump twice in the air, then dash, then jump, then dash (and then you're
  out of power and needs to touch the ground or wait a little)


Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.15 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.053 seconds with 19 queries.
anything